Epic Card Game – A Review of Epic Proportions
I am aware that it is rather unusual to review a game that came out in 2015, but the opportunity presents itself now that the digital version of the game is in the works after a successful Kickstarter Campaign.
Epic Card Game, originally released in 2015 by White Wizard Games has had three expansion sets released since. The additional sets, Tyrants, Uprising, and Pantheon add different and interactive aspects to the base game. Two Magic: The Gathering Hall of Famers, Robert Dougherty and Darwin Kastle, took the best features of the trading card game that started it all, and turned it into Epic.
Epic Card Game is a 2-4 player, 20-30 minute game. The base set has several different modes of play based on the number of players as well as playstyle preferred. It has rules for constructed, sealed, or even draft modes without having to mess with the cardpool. The basic premise of the game involves playing cards called champions (people and other creatures for combat and other effects) and events (cards that otherwise affect the game state) from your hand. Cards have either a cost of 0 or 1 coin, and you get 1 coin to spend on your own turn, and one to spend on your everyone else’s turn, so at most each player may only play a single 1 cost card on their turn, and one when it is not their turn.
Each card is assigned an alignment, based on the color symbol on the top left of the card. The Alignments are Evil, Good, Wild, and Sage. Many cards interact with cards of the same alignment, which makes the synergies fun to play out. The simplest mode of the game is to deal 30 random cards to each player to make up their deck. Every player starts at 30 life and when a player’s health goes to zero, they are eliminated from the game. Once a player has eliminated all of their opponents, or a player goes to draw a card but has none left the game ends with that player victorious.
As I played a few different modes, I found that I actually enjoyed the constructed version a bit more, where my wife and I picked an alignment and only played cards of those colors in our decks from the base game. I played Sage (blue) and she played Wild (Green). I was able to win and felt that the alignments were very balanced against each other, something that can be difficult to do when trying to balance unique mechanics within the same game. It never felt that I was drastically in the lead, or that my opponent couldn’t come back and take me out.
The main appeal for me was that every card I played definitely felt epic. Every card has an impact on the game and there are plenty of ways to survive and outplay your opponent.
Epic Card Game can be purchased online for between $10-$15 at game stores and online. Make sure to check out the digital version of the game when it comes out, the expansions, as well as White Wizard Games’ other games such as Hero Realms, Star Realms, and the soon-to-be released Sorcerer.