Forbidden Sky – A Game Review, In Space!

Forbidden Sky is the latest installment of the Forbidden games from Gamewright. For those unfamiliar, the Forbidden games are a series of co-op games where the board is made of tiles and your team of adventurers race against the elements to find items to get out alive. This series consists of Forbidden Island, Forbidden Desert, and now, Forbidden Sky.

This new game in the series takes on an interesting narrative as you are a group of spacefaring adventurers trying to electrify your launch pad by creating a circuit so your ship can launch you to safety, all while dodging lightning and other nasty effects of the raging atmospheric storm as you explore a platform floating thousands of feet in the air.

This game is the first of Gamewright’s to feature batteries.

The game components consist of, 37 tiles, 36 cards (item cards that affect the game, player cards, as well as storm cards that affect the players), 32 circuit components, 13 meter clips, 6 wooden pawns, 1 storm meter, 1 storm meter stand 1 starting grid, and 1 rocket.

Each player has different abilities they can do in order to help the team build their circuit to get the ship to launch. Players must explore the board and create the circuit with their total of 4 actions per turn. Every turn, the storm affects the game state by having events like a lightning strike near the players, or having strong winds blow them off the platform, shortening their rope by which they hang on.

Due to the random nature of the exploration of the platform and the deck, the game has a lot of replayability as each experience can be different. This is surely a game that encourages cooperation as well as intense strategic thinking. It’s well put together, and you don’t even need a degree in electrical engineering to make the circuit work! Overall, I do recommend giving this game a try.

Forbidden Sky had a limited release at GenCon 2018, and can be found at a retailer near you via Gamewright’s website.

  • Art
  • Gameplay
  • Mechanics
  • Replayability
  • Construction
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